
Guitar Hero: Smash Hits plays similar to Guitar Hero World Tour, featuring support for a four-instrument band: lead guitar, bass guitar, drums, and vocal. See also: Common gameplay elements in the Guitar Hero series, Gameplay in Guitar Hero World Tour, and Gameplay in Guitar Hero: Metallica While the game's soundtrack and expansion into a four-player band were well received by reviewers, the game was highly criticized for being a full-cost standalone title instead of being downloadable content for existing games in the series.
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Beenox designed the game around playing the greatest songs of the series at venues located in the greatest places on Earth, and created venues based on various Wonders of the World for the game. The game reuses many elements from previous titles in the series, including Guitar Hero World Tour and Guitar Hero: Metallica.

The game was developed by Beenox, published by Activision and distributed by RedOctane for release on the PlayStation 2, PlayStation 3, Wii, and Xbox 360 systems and was released around the world in the second half of June 2009.
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The game features 48 songs originally featured in five previous games in the series- Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rocks the 80s, Guitar Hero III: Legends of Rock and Guitar Hero: Aerosmith-redesigning the songs to be based on master recordings and to include support for full band play first introduced to the series in Guitar Hero World Tour. Given the fact that guitars have been available in these games from the beginning, a new difficulty for that instrument seems to make more sense, particularly for a game featuring axe virtuosos like Kirk and James.Guitar Hero Smash Hits (titled Guitar Hero Greatest Hits in Europe and Australia) is a music rhythm game and the fourth expansion game to the Guitar Hero series. It's odd that Expert + is available for drums first, and not guitar. (The double bass pedal and splitter cost around $20, incidentally.) I'm not even close to being good enough on drums to test it, but it's a cool addition for those whose calves can take the strain. This allows you to use double bass pedals just like Lars himself. Each of these changes is minor, but certainly worthwhile.īy far the biggest change is the addition of a new difficulty level, Expert +, on drums.

Another small change is a bigger visual indicator when the band is about to fail: the edges of the screen turn red and blink. Individual rock meters are a welcome addition as well, so you can tell who is keeping up with the head banging and who isn't. There is now a star meter, so you can tell how many stars your performance has earned even as you play. A few little gameplay tweaks have been implemented. Whether you prefer disc based releases or DLC, you cannot deny the value of the extras that make GH Metallica much more than just a new set list.Īs far as new features go, GH Metallica is not revolutionary by any means. I've not played GH Aerosmith yet, but I have played the AC/DC Rock Band pack, and GH Metallica outshines that effort in almost every way. It is clear that the folks who made the game are fans of Metallica, and there is an extra level of attention to detail, a sort of loving, go the extra mile polish, that was missing from previous Activision Guitar Hero titles. The game is packed full of bonus features like motion capture videos, pop up trivia tracks, interviews, and many more. Dozens of Metallica's songs, from early in their career to their most recent tunes, are included.


It is a love letter to the band, in video game form. Your enjoyment of Metallica's music will be directly proportional to how much you will enjoy this game. I'll get one thing out of the way as we begin this review.
